This chapter moves you to the point where you can write your first Java program,
so it must give an overview of the essentials, including the concept of a “handle” to
an object; how to create an object; an introduction to primitive types and arrays;
scoping and the way objects are destroyed by the garbage collector; how everything
in Java is a new data type (class) and how to create your own classes; functions,
arguments, and return values; name visibility and using components from other
libraries; the static keyword; comments and embedded documentation.
Monday, July 28, 2008
Chapter 2: Everything is an object
Posted by Ganesh Kumar Devarasetty at 9:37 AM
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